Mechanoid Ronin Storyboard: Blade Through Legions

A landscape clean monochrome 2D storyboard line-sketch sheet with 9 panels depicting a mechanoid ronin cutting through endless mechanical ranks screen-right. Style is sparse graphite-gray contours on white paper with no fills or detail.
Prompt
Create a landscape clean monochrome 2D storyboard line-sketch sheet of a mechanoid ronin cutting endless ranks screen-right; do not render bracketed labels. [HEADER] Header with one thin rule; show only: "Blade Through Legions" "Ronin cuts through endless mechanical ranks" [BOARD] Balanced contact sheet with 9 near-equal 16:9 landscape panels, clear gutters, natural P## order, and a centered incomplete last row when needed. Headers are `P## / CAMERA ANGLE / SHORT BEAT`; one frozen beat per panel, with count and order outranking packing. [STYLE] Clean monochrome 2D storyboard line sketch on white paper: sparse single-pass graphite-gray contours, simplified featureless pose figures, minimal construction marks, and only essential set geometry. No fills, wash, hatching, shading, shadows, ambient occlusion, color, texture, 3D/clay volume, finished illustration, dense/repeated lines, or facial/anatomy/clothing/surface detail. [REFERENCES] Image A controls the ronin signature: broad conical hat, short hair mass, long layered robe, single katana. [CONTINUITY] Ronin advances right on one bridge axis, single katana fixed; Blade Runners are lean split-helmet forms, Aerial Hunters narrow wing-shouldered fliers, Bulwarks broad square forms. Use 5-10 near units and sparse ranks implying hundreds; power is absent through P07, descends from the sky into the katana in P08, and carries out as one wave in P09. [RULES] Only header lines and panel headers are visible; no panel text, arrows, icons, insets, extra panels, duplicates, ghost poses, or object-like effect marks. [BEATS] Draw one storyboard panel per BEAT: BEATS: P01 / Profile WS / First Split: Chest-height level profile, low horizon, bridge top visible; ronin left sprints right as one Blade Runner separates at her blade and eight block the corridor. P02 / Low Profile FS / Triple Contact: Knee-height profile pitched up over a low horizon; ronin center-left holds a horizontal cut touching three Blade Runners with one attached edge arc. P03 / High Rear WS / Gap Dash: Raised rear three-quarter view pitched down with bridge top exposed; five Blade Runners recoil to both sides as ronin compresses into the open center lane. P04 / Low 3-4 FS / Rising Cleave: Ground front three-quarter view pitched up with undersides visible; ronin drives through the cleared center into two descending Aerial Hunters. P05 / High Side WS / Air Crosscut: High side view pitched down with platform top visible; ronin forms one airborne silhouette, her katana touching four Aerial Hunters along one arc. P06 / Ground Rear WS / Shield Stop: Ground rear three-quarter view with floor convergence and low horizon; ronin lands hard on one braced forward foot as her low katana meets one Bulwark shield-arm and four more broad forms seal the rightward lane. P07 / Profile MS / Shield Recoil: Waist-height level profile with compressed corridor; ronin twists her single katana free as five Bulwarks stagger right and her body recoils into open left space. P08 / Low 3-4 FS / Storm Draw: Knee-height front three-quarter FS pitched up with low horizon and undersides; ronin plants wide and raises her single katana two-handed overhead as three jagged unfilled sky bolts meet its tip before mixed ranks. P09 / Top-down EWS / Void Shear: Overhead EWS with no horizon, bridge edges and top planes visible; ronin at left anchors one broad unfilled crescent to her katana, dividing mixed ranks as its front exits right.
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